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I have CPU unsafe and ASTC Bc1 Recompression enabled. ASTC recompression -> BC3 (Medium Quality) Enable Reactive Flushing Use asynchronous shader building (Hack)– Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationVamos conferir uma prévia da nova grande melhoria, que virá para o yuzu! Se trata no novo sistema de decodificação de texturas ASTC, que permitirá gameplays. Using any setting besides Uncompressed will disable what is set in Accelerate ASTC texture decoding, as recompression is done only with the CPU for now. I checked the cook st root cellar and they didn't have any. As usual, look-up texture it is. 0 and higher. Plus hard crashes in both. Copilot. Set anisotropic filtering to 16. Fernando_Antonio_Con August 15, 2023, 1:43pm 3. It's from PR 10398. 1. 0. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;MaxSnes commented on Aug 25. Write better code with AI. Using this format is a good way to optimize the size of your game. RetroBat V6. Farkas979779 • Switch Native vs Yuzu w/ Mods and Reshade. 0. Use global config for ASTC recompression. • 6 mo. V模式有卡顿的可以看看ASTC的设置. EDIT: Thanks to u/krautnelson I now know under what conditions this glitch occurs. I own breath of the wild on switch already but wanted to emulate it on yuzu for a higher framerate. It’s a lot smoother for me when I limit yuzu to 67% for locked 40 fps. Nintendo Switch emulator. I’d just start with vanilla install and see what you need to tweak from there. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. Windows 10 Pro 21H1, rx 560 4gb, high accuracy, async shader building, docked, garbage collection and astc acceleration enabled. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Enable ASTC texture recompression . CPU. Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;)Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. YUZU version: EA 3631 TOTK version: 1. cpp:UDPClient:139: Udp Initialization started. astc_recompression: Uncompressed [ 193. ;. The ASTC Encoder "astcenc" compressor is our texture compressor for this format, available as an open-source project on GitHub. I have this doubt because I read intel UHD 630 has native support fo ASTC. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. eltanko • 2 hr. ️ 1 Toilet-Lord reacted with heart emoji Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they let shit pass and shuffle memory around its how theboy181 does some of his mods like with age of calamity 60-30fps mod it doesn’t work on the switch or ryujinx but runs on yuze due to memory relocation. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. We have plans to integrate the improved ASTC specific RGBM. ;. 6800u can also achieve full CPU emulation easily if multicore simulation is enabled in Yuzu. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Premium Powerups Explore Gaming. VkPhysicalDeviceFeatures2 VkDeviceCreateInfo. For a user having less than 8GB of VRAM, they said to try the option. From the log it seems to be some sort of memory allocation issue. 5. When I try to run it I get some weird stuttering whenever I move. 27bpp, 'medium' quality), the difference is night. There are many compression ratios to select from. ASTC Recompression Not compressed Asynchroneous presentation OFF Max Clock OFF. Force maximum clocks enabled. ' has. Running yuzu 1622 on Vulkan with following settings: Accuracy: High. Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. * API Vulkan with the gpu as device * Disk pipeline cache OFF * Asynchronous gpu emulation ON * Accelerate ASTC texture decoding OFF * VSync OFF * NVDEC emulation on gpu * Fullscreen. architect926 • 22 days ago. 2. I've tested a variety of settings and the best results for lowest usage I've gotten are having these options on: Use asynchronous GPU. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. 2. this is not mobile. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. This is an inherent issue with yuzu. astc files are common for mobile games. Subscribe. GPU ASTC decoding: makes a very hard delay lag at exit menus (5 sec, so unplayable) but never start that constant stutter. My rig is a i9-9900K with a 4090 FE (I know that CPU needs a upgrade) My brother can run the game just fine with his 13900K. 0. 63K subscribers in the yuzu community. The old Switch-emulation-on-PC nemesis, now elevator to new heights: ASTC. In all formats, 4×4 is the most common one. Its compression blocks can be compressed from 4×4 to 12×12 to less than 1 bit for each pixel. This should speed up loading times even more and reduce stutters. The other day I finally decided to set up a cloud save between my steam deck Yuzu and PC which seemingly was working fine being able to properly keep…The Yuzu Discord said that 30 fps + dynamic fps + CTRL+U to toggle the framerate was the better option, but I kept running into issues in the Shrines: one shrine had me falling through the floor, the other would lose its music and sound effects one minute in. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. exe from NSC BuilderJust don't expect to be getting more than 30 (you actually might actually average sub-20) FPS throughout the majority of your playthrough, also make sure you have ASTC Recompression set to as low quality as it will go In summary: I wouldn't, but I don't think I would technically call it impossibleYuzu is VERY sensitive to a memory overclock. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. 2. Asynchronous GPU adds an additional CPU thread to the GPU rendering process, so basically use more CPU for the GPU section of the code. this worked for me ty. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. Clearing the shader cache does not resolve this issue. -. In Yuzu itself, I use 0. Support has also been added for many new systems and emulators. 5. Progress Report July 2023 - yuzu. For some reason only on this version this problem isn't happening. If you're wondering how to play The Legend of Zelda TOTK on PC. I haven’t crashed a single time and I’m almost finished. Changing powers, the game freezes for several seconds. alternatively, you could set ASTC recompression to Uncompressed, but that can lead to some hitching and even crashes on only 4GB of VRAM. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. New PR:textures: astc: Make CPU ASTC decompression paralleli9 11900K@5. 3. So it doesn't have as many tweaks/mod options. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) Summary. Advertisement Coins. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. mesa: add _mesa_unpack_bptc. There was a compariso I know the dual channel doesn’t offer that much performance boost, however I’m not familiar with how Yuzu works and didn’t know if that would help at all. This should speed up loading times even more and reduce stutters. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. mesa: add format-helper for bptc. org. Didn't notice any real performance improvement. I have no clue, I just started messing with different methods to solve the issue and that one was the fastest First was just completely closing the game and re-opening itA little tip for Nvidia Users for performance boost. 7. You are severely lacking in system memory though. txt. This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. And even on integrated GPUs like this, the compute fallback is faster than just the CPU. ETC2: Supported by all devices that support OpenGL ES 3. 0 (WIP) TIA. The bit rate choice is independent of the color format choice. In the summer of 2021, I wrote a blog about the recent. TheAbsol359 commented 2 weeks ago •. Graphics -> Advanced -> ASTC Recompression, BC1 or BC3. No, yuzu will use the integrated ASTC decoder whenever possible. ASTC went the route of procedurally generated partition assignments using a 10 bit seed. Is there an existing issue for this? I have searched the existing issues Affected Build (s) Early Access 2921a24 Description of Issue The game won't launch if the DLC is installed. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Tools. “ASTC, BC7” kind, not the “PNG, JPG” kind). Reply Jani1157. Steam Controller Settings “Steam Deck Rear Button” (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change. 贴吧协议及“七条底线”. • Bit rate flexibility. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. \* Limit speed percent 100% \* Multicore CPU ON. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. I believe it's the compression setting under Advanced Graphic settings. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. try accuracy setting "Normal" it gives me an fps boost on my low specs. 3 | I tested the ASTC recompression and shaders is definitely loading faster (back to 1-3 secs) but unfortunate I got stuck in the cafeteria, when I load my save, my character dissapear and then it enters the black screen with the map on and I can't do anything. i was using 3782 before updating and was working fine. I suggest you try these settings: Resolution 540p or 720p Accuracy Level: Normal ASTC Recompression Method: BC1 It may gets 50~60 FPS. This is currently done using the CPU, but GPU acceleration is planned for the future. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. Ryujinx seems to rely more on the CPU, strangling my. I also play on 720p handheld mode. Something has definitely been a step backwards. 2gb vRAM bros. * Limit speed percent 100% * Multicore CPU ON. Unity have kindly let us use it as a case study for this blog. Security. I don't stutter but I do get some ground textures glitching. Disabling "Accelerate ASTC texture decoding" (ASTC. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. Hopefully, this works for you as I had this issue. I have grown Yuzu from seeds. DXT tools might run 2-10x faster. 0, and the mods I use are Holographic Wings version 1. Framerate Limit 30 Refresh Rate 60 Manual GPU Clock Control ON GPU Clock Frequency 1000. Sep 2, 2014. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. ASTC offers a number of advantages over earlier. Yuzu in the Seattle area. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. 0 Beta (2023-10-01) Pre-release. New super Mario Bros U delux black screen 1. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. . 1 task done. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Advertisement Coins. ASTC can support up to 4 partitions which is. Hopefully, this works for you as I had this issue. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Reset Yuzu settings in Configure -> "Reset All Settings" button. Intrigued by a video about someone growing Yuzu in Victoria BC, I got one in the spring. And even on integrated GPUs like this, the compute fallback is faster than just the CPU. 🤦🏼‍♂️ I’m sorry would you still recommend using the ASTC Recompression?Totk freezes when using menus. Games with a lot of ASTC textures will experience stuttering, since recompression is practically mandatory at higher resolutions. • 6 mo. Rooknoir. Does anyone know any good/safe websites where I…Format flexibility: ASTC supports compressing between 1 and 4 channels of data, including support for one non-correlated channel such as RGB+A (correlated RGB, non-correlated alpha). com"ASTC Format Overview. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. On Ryjunix i either get direct crashes without texture recompression, and when its turned on, the cpu starts after 10-20 minutes all of a sudden to get to a nonstop 100% load, and wont go down anymore. This leaves M prone to quantization during. BC3 would be the "medium" setting. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. astc and then. In this mini-update, we are going to take a look at our upcoming Adaptive. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type. Leave anisotropic filter on default to avoid graphic issues. they are talking about ASTC compression. Reason for Insane CPU usage. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. 75x but it's not working (still around 15-20 fps). 2023/05/25 リリース情報 yuzu, Switch. if you have "ASTC recompression" set to BC3 or BC1, you need to enable "Decode ASTC textures asynchronously (Hack)". Also could try reinstalling Cemu to see if that helps. C. The antiquated Switch-emulation-on-PC archenemy, now elevated to new heights: ASTC. 1. 3 RAM: 16GB 3200MHZ. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. It also affects the previous yuzu builds, I just used the latest here. One of these cases was the use of compute shaders to decode ASTC textures. txt. BC3 seems to work fine for 4GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. The standard recommended settings that are pinned here work. theyre not the same. Faster ASTC decoding means better framerates and a better emulator. Enable all advanced graphics setting for this title except for "force maximum clocks". 1 3 comments Add a Comment krautnelson • 3 mo. ASTC acne, begone! (MONSTER HUNTER RISE) byte[] found that while he was debugging graphical issues, yuzu would frequently crash after the merge of Project Y. In order for us to provide better support, we need to see the log generated by yuzu. System Configuration. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". In depths or near big towns, the freeze second are 2 instead 1. Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page):Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. The key to prevent fps dips is to make sure there is enough leeway for shader compilation that happens in. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. Overall it still unstable when ran into that scenario. Copy link Contributor. I'm looking for fresh yuzu fruit. GPUs that support native ASTC (Iris Xe iGPUs for example) ignore this setting entirely. RGBM has historically proven a challenge to compress well with ASTC, as the characteristics of RGBM data break a number of assumptions that the compressor makes about how texture data behaves. (3617/ToTK). 0-20231001-beta-win64-setup. GoldenX86 • Additional comment actions. It's strictly a workaround for lower. consoles don't use astc. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). Posted on Dec 8, 2020. I'm planning on checking the market garden but I would like to know if anyone has actually. Didn't notice any real performance improvement. cpp:UDPClient:139: Udp. Summary Jobs verify format test build (clang, linux-fresh) test build (linux, linux. It should always remain enabled to get the best performance. It gets really unplayable when I have to constantly switch weapons. I know this is old (googling optimal settings brought me. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. Averages in Wooded are pretty much the same, maybe a few higher on unsafe and averages in Sand are maybe 5 higher. Also try to set yuzu to performance mode within the windows settings if it isn't already. 1. I doubt the resolution is 4k but the performance would be believable on 1440p. ago. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). #12114 opened 6 hours ago by routomatic. Changing a weapon, the game freezes for several seconds. \* CPU accuracy auto. Progress Report July 2023. The bit rate choice. Thanks in advance. Unzip/Install Yuzu and open the application. I personally don't have crashes with default settings, already finished the game in ~25h and I'm now exploring in end game, trying to. Yuzu Adv. TDP limited to 12W, any higher has diminish returns, GPU Clock limited to 1200 Manual mode and in Powertools I disable SMT w/ 4threads. Transferred save from Ryujinx. When coming out of the menu everything blinks very briefly and vram usage raises again. Governor set to performance. 98, and you can mitigate this by using texture recompression. Win10 Pro build 19045. yuzu는 2017년 봄, Citra의 초기 개발자 한 명인 bunnei가 개발을 시작하였다. So a few more tweaks and we might get to 60fps. Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs. my VGA card has 4 GB and sadly in yuzu unlike in other games end of VRAM means end of the program lol (although i have 32 ram and 20 pagefile) barrier feedback loops is off already as it made me crash more often too Reply Fireinthehole_x. 119. Enable asynchronous presentation disabled. Both solutions have stuttering always present while the decoding takes place, especially in new games that overly use large ASTC textures, like Bayonetta 3 and. In desktop mode it plays but if I try to play it the controls don. Example file here I recognize . This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. But now is all clear :) thanks again . If you are using ASTC recompression (b1 or B3) you have to change this option for uncompressed Reply More posts you may like. After this, open the Yuzu Folder again, and navigate to the following directory: nand>system>Contents>registered. F. Step 2: Configure Emulator Settings Launch the Yuzu Emulator, click on ‘Emulation’, […] This step-by-step guide will let you fix loading, freezing, and launching issues for Super Mario Bros Wonder in the Yuzu Emulator. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. 5GB in Gerudo Town, which is far more reasonable. ; Enable asynchronous presentation (Vulkan only): Off ;. 21K subscribers. Which is weird since I only have 4gb vram and a 2200g which I don't think is that high end. I even forgot to specify my gpu has 8gb of ram. . 8x2 DDR4. More flexible than previous formats due to support for various block sizes. , and a lot more!Put on your surf belt and beginning playing some eurobeat, this will be a long ride. This is a memory mode for a Switch with 6GB of DRAM. 0. BC1 is the recommended format for 2GB and. App stubbed after launching. You must evaluate your particular needs, desires, and content. ; FPS - DynamicFPS - v1. 3’s . 3. I tried running Red Dead Redemption v1. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. The Nintendo Switch is capable of decoding these textures natively in hardware, but it’s a feature. I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. The bugfix above disables RGBM encoding for ASTC LDR compressed HDR cubemaps. Yuzu Switch Emulator Texture Recompression Tested On Zelda: Tears of the Kingdom With Very Low VRAM63K subscribers in the yuzu community. • 5 mo. #11777 opened Oct 13, 2023 by german77 Loading…. 98 and tried ASTC recompression: BC1, BC3, and Uncompressed. Is the VRam the problem I am planning to buy a 3060 or 6700xt to be able to play well. I tried reducing Resolution to 0. Hardware accelerated transcoding will fix this issue. What a month! GOAT releases, yuzu ventures atop new platforms, we get a try of Project Gaia, thorough Amiibo support, further Your Y. Notes : average framerate is determinated by shaders compilation, best mods so far are fps++ 30fps version, 720p resolution mod, 512x shadows and both disable internal fsr mods, gpu pinned to 1200mhz and decode astc textures off in yuzu's advance graphics settings, LOD improvement and Island fix help too, SteamOS 3. Nintendo Switch Emulator. txt. Next, right-click on the game tile in the main menu and go to properties. zip file here. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. I don't know much about why this would happen, so EXTREME CASE ONLY: your copy of the game may be broken and some textures won't be rendered. YUZU version: EA 3631 TOTK version: 1. Idk, maybe it was a fluke and I should try again at some some point. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format, developed by. 0. Here, locate the section "ASTC textures (Beta)" and click on the dropdown menu available under it. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. request. If those didnt help anything please screenshot all of your graphics options/advanced and quadruple check the PDF guide to be sure. Fullscreen Mode Exclusive Fullscreen. 6. Sorry. Luckily, you do have 16GB RAM, so you should be able to use the recommended settings and tinker around with mods that lower hardware requirements, like the ones that lock the game to 1280x720 and/or 20fps. ; FPS - DynamicFPS - v1. I tried reducing Resolution to 0. Hey there, yuz-ers! Welcome back to our monthly report on all the improved features, performance gains, and bug fixes we’ve made. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. 2023/05/25 リリース情報 yuzu, Switch. 95 drivers. Yuzu 3617 . use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. Set to an 8bpp codec block size (4x4 pixels) and with quality at 1, which should produce maximum-quality ASTC compression, Compressonator's output is noticeably worse than other compression tools. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. I don't know when the "ASTC recompression" option got added, but boy does it improve performance in TotK on my super low end PC. 0. 63K subscribers in the yuzu community. Hello all. 961: Vulkan API as well. Reply reply. Astral chain is fully playable. This includes nearly all active Android mobile devices. Yeah you don’t really need to worry about temps unless they are greater than 80 when not even under a load. 0. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. Early Access 2502: - Adds "Extended memory layout" support. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one.